The virtual world's current addiction: Phubbing

dc.authorid0000-0001-9726-2688en_US
dc.contributor.authorKaradağ, Engin
dc.contributor.authorTosuntaş, Şule Betül
dc.contributor.authorErzen, Evren
dc.contributor.authorDuru, Pınar
dc.contributor.authorBostan, Nalan
dc.contributor.authorŞahin, Berrak Mızrak
dc.contributor.authorCulha, İlkay
dc.contributor.authorBabadağ, Burcu
dc.date.accessioned2021-09-13T12:19:48Z
dc.date.available2021-09-13T12:19:48Z
dc.date.issued2016
dc.departmentAÇÜ, Eğitim Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.description.abstractThe aim of this work is to analyze both the reasons that young adults exhibit phubbing behaviors and the effects of these behaviors on their lives. Following a qualitative research approach, this study has been designed using a case study method. Selected using the criterion sampling method, participants consisted of a total of 9 university students studying in a School of Education in Turkey. The criterion used to include individuals into the sample group was 'using a smartphone instead of actively participating in an on-going discussion being had by one's surrounding peers' as well as a high score on the Phubbing Scale form. Data were obtained using a semi-structured interview form composed of 18 open-ended questions. Both a descriptive and content analysis were used to evaluate the data. The study's findings revealed that not only did smartphones negatively affect interpersonal relations, but also that phubbers lacked communication skills, experienced difficulty establishing and maintaining eye contact while using a smartphone, and misunderstood what was being discussed. Some participants even stated that they would become completely disconnected from the social environment while using a smartphone. It is argued in the discussion section that since smartphones have all the same features and abilities as traditional computers, they carry the same potential addictions as computers. Yet, instead of being restricted to a table, these addictions are now able to manifest in every aspect, environment, and moment of one's life. As such, since phubbing carries with it a type of addiction that is much more devious and pervasion than most previous virtual reality related addictions, it is recommended that further research be conducted before serious psychopathological and sociological problems begin to manifest themselves throughout the population.
dc.identifier.citationKaradağ, E., Tosuntaş, Ş. B., Erzen, E., Duru, P., Bostan, N., Şahin, B. M., & Babadağ, B. (2016). The virtual world’s current addiction: Phubbing. Addicta: The Turkish Journal on Addictions, 3(2), 250-269.en_US
dc.identifier.doi10.15805/addicta.2016.3.0013
dc.identifier.endpage269en_US
dc.identifier.issue2en_US
dc.identifier.startpage250en_US
dc.identifier.urihttps://hdl.handle.net/11494/3422
dc.identifier.volume3en_US
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.institutionauthorErzen, Evren
dc.language.isoenen_US
dc.publisherTurkish Green Crescent Socen_US
dc.relation.ispartofAddicta: The Turkish Journal on Addictions
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectPhubbingen_US
dc.subjectPhubberen_US
dc.subjectSmartphoneen_US
dc.subjectAddictionen_US
dc.subjectSocial mediaen_US
dc.subjectInterneten_US
dc.subjectGameen_US
dc.subjectApplicationen_US
dc.titleThe virtual world's current addiction: Phubbingen_US
dc.titleSanal dünyanın kronolojik bağımlılığı: Sosyotelizm (Phubbing)
dc.typeArticle

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