High school students’ motivation to learn climate change science through educational computer games

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Tarih

2024

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

SAGE Publications Inc.

Erişim Hakkı

info:eu-repo/semantics/embargoedAccess

Özet

Background: Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim: This study investigates how we can spark high school students’ interest in learning about climate change using educational computer games. Method: We adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods. Results: The findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic. Conclusion: Educational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.

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Anahtar Kelimeler

Case Study, Climate Change, Educational Computer Games, Game-Based Learning, Motivation

Kaynak

Simulation and Gaming

WoS Q Değeri

Q2

Scopus Q Değeri

Q1

Cilt

55

Sayı

3

Künye