High school students’ motivation to learn climate change science through educational computer games

dc.authorid0000-0001-5569-0027en_US
dc.contributor.authorBeşaltı, Metin
dc.contributor.authorSmith, Glenn Gordon
dc.date.accessioned2024-12-09T10:11:32Z
dc.date.available2024-12-09T10:11:32Z
dc.date.issued2024
dc.departmentAÇÜ, Eğitim Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.description.abstractBackground: Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim: This study investigates how we can spark high school students’ interest in learning about climate change using educational computer games. Method: We adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods. Results: The findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic. Conclusion: Educational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.
dc.identifier.doi10.1177/10468781241235754
dc.identifier.endpage551en_US
dc.identifier.issn1046-8781
dc.identifier.issue3en_US
dc.identifier.scopusqualityQ1
dc.identifier.startpage527en_US
dc.identifier.urihttp://dx.doi.org/10.1177/10468781241235754
dc.identifier.urihttps://hdl.handle.net/11494/5142
dc.identifier.volume55en_US
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoenen_US
dc.publisherSAGE Publications Inc.en_US
dc.relation.ispartofSimulation and Gaming
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectCase Studyen_US
dc.subjectClimate Changeen_US
dc.subjectEducational Computer Gamesen_US
dc.subjectGame-Based Learningen_US
dc.subjectMotivationen_US
dc.titleHigh school students’ motivation to learn climate change science through educational computer gamesen_US
dc.typeArticle

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